A Messenger HTML5 Game is a mini-game that is launched inside of a messenger app.
Popular messenger apps such as Facebook Messenger, WeChat, Telegram, KiK and LINE provide a launchpad for different brands and developers to launch new HTML5 games.
By launching your game on messenger platforms, you gain access to hundreds of millions of potential new users.
A messenger HTML5 game is an essential tool for every online marketing campaign. Whether your goal is brand awareness, audience building, lead generation, or customer loyalty, having an interactive game will place your brand at the center of conversation.
Designed with a responsive mindset, a messenger game loads seamlessly on within your favorite messenger mobile app, via the Webview.
Brands use messenger HTML5 games for these benefits
Use our carefully handcrafted top quality games for your branded game projects. Choose from over 600 different game templates.
Looking for a specific game? Use our search box.
Using our game engine Ski Hero, we developed a custom branded ski game for our client, a beverage giant in Scandinavia. Players navigate a series of obstacles down a snowy hill while avoiding obstacles such as pine trees, rocks, and animals.
Players are awarded points the farther down the slope that they are able to ski.
We collaborated with a large optical retail group to create an exciting game for their rewards programme.
Using our 3D game Drift Boss, we reskinned the car models, the roads, the backgrounds and the game title. We then replaced the background music with a more contemporary hip-hop track, to cater to a younger audience.
Players control a variety of branded drift cars from eyewear brands such as Acuvue, Freshkon, Hoya, Bausch and Lomb, and Alcon. Top players get to convert their leaderboard points into actual reward programme points, giving them massive value for their next purchase and building brand loyalty.
Facebook Instant Games gives any brand, access to tap into highly loyal and engaged users from Facebook Messenger. There are over 1 billion users on Facebook Messenger, and a growing portion of them play Instant Games.
Games published on Facebook Instant Games have to be in HTML5 format. They also typically require integration of Facebook APIs such as, High Scores, Leaderboards, Social Sharing and Analytics.
For monetization (optional), we can integrate Facebook Rewarded Video API and also In-App Purchases.
One unique thing about Facebook Instant Games, is the presence of a bot to re-engage players. This bot is a separate entity, used to start a conversation with players.
WeChat is home to over 1 billion users. Originally designed as a messaging app, it now allows users to do everything, from paying bills, shopping, booking a taxi ride, playing games and more. The majority of its users are based in China.
WeChat Mini Programs are the latest addition to this robust platform. It allows any brand to reach Chinese consumers by offering an engaging HTML5 based experience, embedded within the native app.
Tiao yi tiao (translated to 'Hopping' in English) is a platform-hopping game played by over 100 million people within the first 2 weeks of launch.
There are over 2000 mini games and programs published so far, and this number is growing.
Telegram has over 200 million users worldwide. Originally a secure and anonymous messaging platform, it has evolved and opened up its platform for brands to reach its users.
Game Bots in Telegram consist of the game itself and the bot, that helps to engage the user. The bot typically requires a server-side backend such as NodeJS, while the game itself is a HTML5 based game.
MarketJS can assist with development of HTML5 game bots.
KiK is a messaging app with over 800 million users worldwide.
Game Bots in KiK consist of the game itself and the bot, that helps to engage the user. The bot typically requires a server-side backend such as NodeJS, while the game itself is a HTML5 based game.
Yes. We have a cloud based leaderboard solution, that we can implement into every game on MarketJS. The leaderboard can be shown within the game, or provided as a separate leaderboard link that you can plug into specific sections of the event.
Rank users based on their high score achievement. There's also the ability to reset the leaderboard at pre-determined times.
The data collected will be available via our backend CMS. Clients get access to view and export the data into Excel format as well.
Alternatively, we can also provide a simple API for your engineers to pull the data.
There are a few solutions. The most common method is to add a registration form at the start of the experience. The data is then submitted to our cloud leadgen system for processing. Other methods include moving the form to the end of the game, or triggering it at specific events in the game.
Depending on what data you wish to collect, we can change the leadgen form fields to collect information such as name, email, phone numbers and occupation. It can also be a mini survey format.
We can also submit data directly to your own CRM systems, such as:
Any type of prize is doable. Our clients have given out the following rewards
Yes. Depending on your goals, we can change aspects of the game such as
Yes. We provide analytics and a dashboard to easily keep track of your leads, players and rewards.
Depending on the project, we can provide a CMS backend which allows you to login, view the data and export into different formats such as Excel.
Yes. We have done integrations with many 3rd party systems. Examples include
The game can be deployed within any website or mobile application.
Our HTML5 technology allows the game to be ported into any target platform you need.
For offline environments such as events or exhibitions without internet access, we can prepare a special offline version to be run directly via a local server on-site.
In certain cases, we can prepare pre-packaged Android APKs or Windows Applications which can be pre-installed into the target device.
We can integrate special codes into the game to reward users. These can be coupon codes, vouchers, QR codes or barcodes of any standard format.
Read our coupon and barcode gamification page to learn more.
Rewards can be displayed in the following conditions:
For an additional fee, we're able to localize all aspects of the game, including translating the text, and changing graphics to fit the local culture.
We support any language worldwide. Some of the languages we have worked on include German, Spanish, Spanish LATAM, French, Chinese (Simplified and Traditional), Arabic, Farsi, Japanese, Korean, Portuguese, Norwegian, Burmese, Malay, Tagalog, Vietnamese, Thai, and more.
Please add a note in your contact form request, to indicate your target language.
We're always on the lookout for long-term clients, because we see this as an opportunity to build a long-lasting working relationship.
In order make our clients succeed, we typically go above and beyond to ensure that the delivered solution actually solves their business objectives.
We typically charge a simple licensing fee and customization, depending on several factors such as business goal, scope of the customizations, duration of campaign, number of devices/users, etc. Please include as much detail as possible, into the Contact form at the end of this page.
We typically do not sell raw source code. We are a solutions-based company. Hence, we shall customize and deliver the finished product to you. MarketJS will typically host the games, while your event team will plug the game link into your target device.
If you need to self-host, we can arrange for that as well.
Yes
Please submit a request via the contact form below. Don't forget to add your company details.
"We found MarketJS very easy to work with, and were impressed with how quickly they delivered and responded to our questions."
Rebecca MacDonald, VP of Marketing, Active Navigation
"MarketJS was very easy to work with, and they were always responsive to our questions and requests"
Jeff Robertson, Vice President of Technology & Operations, Carbon8
"MarketJS consistently delivers quality games on time and on budget. They are a great partner."
Scott Sheppard, President and CTO, MoZeus
"We had a great experience working with MarketJS. They were able to move fast on a tight timeline project and deliver exactly what we required with record time and quality. Definitely will be working with them on future projects to help bring our client’s digital needs to life."
Lauren Boutette, Account Director, Lumency
"MarketJS went above and beyond to deliver our projects tailored to our needs. Very swift and quick response and turnaround time. Highly recommended."
Yazan Al Tamimi, Account Manager, Socialize Agency
"Thanks so much for the work your team did. MarketJS was able to work with us to create a custom solution that exceeded our expectations."
Mike Davis, Sales Manager, ComQi
"We are really satisfied with MarketJS. They are quick to help with any troubleshooting and implementation."
Liliya H., Content Specialist, Telecoming
"It was a great pleasure working with MarketJS, they really helped thinking along with our needs. The delivery of the content was always quick and every custom request we had was possible to develop."
Willem van Ditzhuijzen, Business Development, CreativeClicks
"We are extremely happy with the content and service which MarketJS has provided us."
Matt McPherson, Director / Strategic Accounts , Wildtangent
"MarketJS provided excellent support and responded well to ad-hoc requests."
Seah Li-Wei, Project Manager, Spoon Creative
"MarketJS collaborated with our team really well and delivered quality work."
Kevin MacDonald, CTO, TeachTown
"MarketJS has been outstanding; they were patient and very helpful in delivering quality service that matches our custom game requirements."
Marlon Santos, Researcher and Senior Software Engineer, University of Sydney
"We've worked with MarketJS on a number of games now and always find them to be easy and efficient to work with."
Ben Gilbert, Project Manager, Ichi Worldwide
"We are very pleased working with MarketJS, it was far above our expectations in terms of deliverables."
Didier Seevraz, Digital Media Specialist, Lottotech
"MarketJS was fast, responsive and very customer focused. It was a pleasure to work with them."
Bryan Wursten, Senior Digital Editor, Boy Scouts of America
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