Gardenscapes
100 Million Downloads
A playable ad is a mini HTML5 game experience, that is launched as an interactive ad. It allows mobile users to play a fun, short mini game.
Towards the end of the experience, the user is encouraged to install the full version of the app. In other cases, the user is redirected to a website, Facebook page, fill in their details, or any Call to Action (CTA) item depending on the client.
HTML5 playable ads are the next evolution after banner and video ads. They offer far better engagement rates and value for money.
With the explosive growth of mobile users, HTML5 playable ads are becoming an important tool for brands to increase engagement and ROI on advertising spend.
The key word is performance marketing. Marketers and UA managers are constantly evaluating the performance of various creatives such as interstitial videos and rewarded videos
It makes sense to include playable ads into the marketing mix in the quest to find the best performing creative.
Playable ads can be ported and launched on various ad platforms such as Applovin, Unity Ads, Google UAC, Facebook, and TikTok.
Our HTML5 playable ads work on mobile ad networks, microsites (landing pages), within native apps, social networks, offline kiosks and more. We're able to penetrate the screen of almost every modern device, both in online and offline environments.
We build highly engaging HTML5 playable ads that help to
By consistently tweaking the playable ad settings, A/B testing on a small budget and getting feedback on the ad results, we have helped clients achieve Click-Through Rates of over 25%, Conversion Rates of over 20%, and Return on Ad Spend (ROAS) of 300% over time.
We provide a very high degree of customization. Change playable ad settings such as
It starts with brainstorming the creative. Based on your goals, we shall create a wireframe (storyboard) of how the playable ad experience will look like.
Once the wireframe is approved, we shall prepare a list of brand assets required from your team. Depending on the scope of requirements, we normally take anywhere between 2-4 weeks to build a playable ad from scratch.
Once the development is complete, we shall repackage the playable ad for the different distribution channels that you require. For example, we can
A few examples of playable ads we've worked on
We support MRAID, MRAID2, VAST and more formats for our playable ads.
With mobile ad networks constantly evolving, we have a dedicated team to continuously research and experiment with a variety of ad platforms.
For clients planning to launch on mobile ad networks, we can help you deploy playable ads on Facebook, Google UAC, Ironsource, MoPub, Admob, Vungle, Supersonic, Unity, Adcolony and more. As long as the ad network or ad mediator supports HTML5 playable ads, we'll make it work for you.
A fun playable ad is important, but it's not enough. The key to good ROI is analyzing the game events, click-through rates (CTR), conversion rates (CVR) and optimizing the gameplay. If we can't measure it, we can't optimize it.
Our team understands analytics, funnel conversion rates, first time user experiences (FTUE) and more metrics that User Acquisition (UA) experts normally use. We can work closely with your team to gather feedback from each playable's performance, tweak the game and re-launch a new version quickly.
Based on our experience, optimization makes a huge difference between getting an expensive CPI (Cost Per Install) versus a lower, cost-efficient CPI. A lower CPI stretches your marketing dollars even further.
Every playable ad project is different from the other. Depending on what your goals are and the level of support you need, we're able to quickly determine pricing that fits your budget and deadline.
We serve companies of all sizes, from small and medium companies to Fortune 500 companies. Our playable ads power the Top 50 Grossing Games and Apps on Apple App Store and Google Play.
Please request a quote and our team will respond shortly.
Yes, we do. Instant App is a new programme by Google Play Store, which allows prospective users to try an app before installing the real app.
Check out our Google Play Instant App development service.
Yes, we do. Check out our main page, which contains over 600+ HTML5 games for licensing.
Some of the things we've done
For an additional fee, we're able to localize all aspects of the game, including translating the text, and changing graphics to fit the local culture.
We support any language worldwide. Some of the languages we have worked on include German, Spanish, Spanish LATAM, French, Chinese (Simplified and Traditional), Arabic, Farsi, Japanese, Korean, Portuguese, Norwegian, Burmese, Malay, Tagalog, Vietnamese, Thai, and more.
Please add a note in your contact form request, to indicate your target language.
We're always on the lookout for long-term clients, because we see this as an opportunity to build a long-lasting working relationship.
In order make our clients succeed, we typically go above and beyond to ensure that the delivered solution actually solves their business objectives.
We typically charge a simple licensing fee and customization, depending on several factors such as business goal, scope of the customizations, duration of campaign, number of devices/users, etc. Please include as much detail as possible, into the Contact form at the end of this page.
We typically do not sell raw source code. We are a solutions-based company. Hence, we shall customize and deliver the finished product to you. MarketJS will typically host the games, while your event team will plug the game link into your target device.
If you need to self-host, we can arrange for that as well.
Yes
Please submit a request via the contact form below. Don't forget to add your company details.
"We found MarketJS very easy to work with, and were impressed with how quickly they delivered and responded to our questions."
Rebecca MacDonald, VP of Marketing, Active Navigation
"MarketJS was very easy to work with, and they were always responsive to our questions and requests"
Jeff Robertson, Vice President of Technology & Operations, Carbon8
"MarketJS consistently delivers quality games on time and on budget. They are a great partner."
Scott Sheppard, President and CTO, MoZeus
"We had a great experience working with MarketJS. They were able to move fast on a tight timeline project and deliver exactly what we required with record time and quality. Definitely will be working with them on future projects to help bring our client’s digital needs to life."
Lauren Boutette, Account Director, Lumency
"MarketJS went above and beyond to deliver our projects tailored to our needs. Very swift and quick response and turnaround time. Highly recommended."
Yazan Al Tamimi, Account Manager, Socialize Agency
"Thanks so much for the work your team did. MarketJS was able to work with us to create a custom solution that exceeded our expectations."
Mike Davis, Sales Manager, ComQi
"We are really satisfied with MarketJS. They are quick to help with any troubleshooting and implementation."
Liliya H., Content Specialist, Telecoming
"It was a great pleasure working with MarketJS, they really helped thinking along with our needs. The delivery of the content was always quick and every custom request we had was possible to develop."
Willem van Ditzhuijzen, Business Development, CreativeClicks
"We are extremely happy with the content and service which MarketJS has provided us."
Matt McPherson, Director / Strategic Accounts , Wildtangent
"MarketJS provided excellent support and responded well to ad-hoc requests."
Seah Li-Wei, Project Manager, Spoon Creative
"MarketJS collaborated with our team really well and delivered quality work."
Kevin MacDonald, CTO, TeachTown
"MarketJS has been outstanding; they were patient and very helpful in delivering quality service that matches our custom game requirements."
Marlon Santos, Researcher and Senior Software Engineer, University of Sydney
"We've worked with MarketJS on a number of games now and always find them to be easy and efficient to work with."
Ben Gilbert, Project Manager, Ichi Worldwide
"We are very pleased working with MarketJS, it was far above our expectations in terms of deliverables."
Didier Seevraz, Digital Media Specialist, Lottotech
"MarketJS was fast, responsive and very customer focused. It was a pleasure to work with them."
Bryan Wursten, Senior Digital Editor, Boy Scouts of America
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