I played around with the iPhone 5C today. Played all our HTML5 games on it, everything seems fine except for the top address bar thing. It stays on top and minimizes to about half its width upon scrolling.
If the games are in landscape mode and one loads in landscape, then yes, 1/5 of gaming real estate is lost due to controls.
I’m sure all the devs out there have submitted bug reports on this. In the meantime, let’s redesign our landscape games into portrait.
On the other hand, existing portrait games are doing just fine. The address bar isn’t taking much space, and if any case, it helps with branding your website. If your domain name is short, like m-game.net, users are going to see it more clearly.
Two thoughts on this:
Privacy - I believe Apple designed the Mobile Safari in a way that forces the user to take into account, the URL of the site she is visiting. It’s Privacy 101, where the user is in charge of seeing what domain is serving the content.
Branding Opportunity - Content portals, Carpe Diem! This is your chance to inject branding into your URLs! mhtml5.com, m-game.com, xyz.com - the subtle message will enter into the user’s subconscious, and chances are they’ll type in your URL the next time they want to play your game!
To sum it up, iOS7 for HTML5 gaming is still going strong. The Apple Devs have some fixing to do, but HTML5 game devs need to manage their expectations and design under constraints. We’ve been designing games for years under constraint, so what’s the big deal?
I’m optimistic about iOS7.
MarketJS is a company that leverages HTML5 to provide cross-platform solutions to clients. We have been serving clients since 2012.
MarketJS offers a variety of products and services:
We can be reached at support at marketjs dot com.
"We found MarketJS very easy to work with, and were impressed with how quickly they delivered and responded to our questions."
Rebecca MacDonald, VP of Marketing, Active Navigation
"MarketJS was very easy to work with, and they were always responsive to our questions and requests"
Jeff Robertson, Vice President of Technology & Operations, Carbon8
"MarketJS consistently delivers quality games on time and on budget. They are a great partner."
Scott Sheppard, President and CTO, MoZeus
"We had a great experience working with MarketJS. They were able to move fast on a tight timeline project and deliver exactly what we required with record time and quality. Definitely will be working with them on future projects to help bring our client’s digital needs to life."
Lauren Boutette, Account Director, Lumency
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Yazan Al Tamimi, Account Manager, Socialize Agency
"Thanks so much for the work your team did. MarketJS was able to work with us to create a custom solution that exceeded our expectations."
Mike Davis, Sales Manager, ComQi
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Liliya H., Content Specialist, Telecoming
"It was a great pleasure working with MarketJS, they really helped thinking along with our needs. The delivery of the content was always quick and every custom request we had was possible to develop."
Willem van Ditzhuijzen, Business Development, CreativeClicks
"We are extremely happy with the content and service which MarketJS has provided us."
Matt McPherson, Director / Strategic Accounts , Wildtangent
"MarketJS provided excellent support and responded well to ad-hoc requests."
Seah Li-Wei, Project Manager, Spoon Creative
"MarketJS collaborated with our team really well and delivered quality work."
Kevin MacDonald, CTO, TeachTown
"MarketJS has been outstanding; they were patient and very helpful in delivering quality service that matches our custom game requirements."
Marlon Santos, Researcher and Senior Software Engineer, University of Sydney
"We've worked with MarketJS on a number of games now and always find them to be easy and efficient to work with."
Ben Gilbert, Project Manager, Ichi Worldwide
"We are very pleased working with MarketJS, it was far above our expectations in terms of deliverables."
Didier Seevraz, Digital Media Specialist, Lottotech
"MarketJS was fast, responsive and very customer focused. It was a pleasure to work with them."
Bryan Wursten, Senior Digital Editor, Boy Scouts of America
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