We recently worked on AT&T’s HTML5 project to produce a fun, Match-3 Memory game. The goal was to produce a cross-platform game which awarded prizes to end consumers.
AT&T’s latest marketing campaign for the Washington area involved mobile devices (tablets) distributed to users of exhibition booths. The marketing team launched their latest Match-3 promotional game using an existing game engine. The turnaround time for this project was an unprecedented 3 days.
The Match-3 game consists of 9 cards. All the user had to do, was flip 3 of the same cards, to win a special prize. Cross promotional deals are programmed onto the cards, giving users educational info, as well as knowledge on brands such as Beats by Dr. Dre.
Speed, quality and costs were the main drivers of this project. Our team managed to knock out a prototype within one day’s work, giving the other 2 days room for improvement and optimization.
Overall, the game achieved its target of allowing users to solve an easy game, in order to earn a prize. This in turn enhances brand engagement for AT&T. The marketing team at AT&T also managed to create a value-add for their partners, Beats by Dr. Dre. Having a platform as engaging as a game, opens up a lot of possibilities to bring in partner brands.
To inquire more about this project, view a demo, or request a quote for a similar project, please contact us.
MarketJS Case Studies presents a unique opportunity to learn how HTML5 interactive applications can make a difference in organizations. Through our work with multiple companies, we've managed to document our journey and share it with the public. Whether you're casual reader interested in HTML5, or a serious client looking for HTML5 to add massive value to your organization, this is the perfect place to start.
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